Lanoire New Game Update Coming on May 2011
LANOIRE Published By:RockstarGames
Coming on May 2011
Platforms - Xbox360
- PC
- Playstation 3 / PS3
L.A. Noire is an upcoming video game developed by Team Bondi in conjunction with Rockstar Games[6] and published by Rockstar Games. Initially announced as only for the PlayStation 3, the game was later reported to also be scheduled for release on the Xbox 360.[3][7] L.A. Noire is set in "a perfectly re-created Los Angeles" of 1947,[8] with players being given an open-ended challenge to solve a series of murder mysteries.[7]
As the title suggests, the game draws heavily from both plot and aesthetic elements of film noir - stylistic films from the 1940s and 1950s that shared similar visual styles and themes including crime, sex and moral ambiguity and were often shot in black and white with harsh, low-key lighting. The game uses a distinctive coloring-style in homage to the visual style of film noir. The post-war setting is the backdrop for plot elements that reference the detective films of the '40s, such as corruption and drugs, with a classical jazz soundtrack.
L.A. Noire is also notable for using Lightsprint's real-time global illumination technology, as well as Depth Analysis's newly developed piece of technology for the film and video game industries called MotionScan, where actors are recorded by 32 surrounding cameras to capture facial expressions from every angle.[9][10]
Development
In February 2004, Brendan McNamara, Team Bondi's president, responded to an interview with Kristen Reed that "the project is wholly funded by Sony Computer Entertainment America. We have a long-term exclusive arrangement with SCEA."[11] On 11 June 2007, Take-Two Interactive, the sole publisher of Rockstar Games, re-confirmed the release of the PlayStation 3 version by listing it amongst its "announced to date" titles for "fiscal 2008" in a press release regarding the company's second quarter financial results.[2] However, during the shareholders conference-call, a spokesperson for Take Two implied that both PlayStation 3 and Xbox 360 releases were likely and that "L.A. Noire is being developed for next-generation systems."[12] L.A. Noire had, however, only been officially announced for the PlayStation 3.
On 10 September 2007, as part of their Q3 2007 financial disclosure, Take Two announced the game had been delayed until their 2009 fiscal year.[13] On 21 January 2010, in a Question and Answer section on their blog, Rockstar said "There will be something great to see soon - a proper in-depth look at the game and why it is so ground-breaking and innovative, both in terms of the game's design and the amazing new technology to support it. Expect to see a long-awaited reveal via a big cover story next month."[14] On 4 February it was announced that L.A. Noire would be on the cover of the March 2010 issue of Game Informer and confirmed the game would also be available on Xbox 360.[7][15]
L.A. Noire is expected to have a large amount of audio. Game Informer reported L.A. Noire to have over 20 hours of voice acting. Aaron Staton from Mad Men will lend his voice and likeness to the main character, Cole Phelps.[16][17]
An in-game trailer was released on 11 November 2010, which subsequently confirmed the release date as Q1/Q2 2011.[18][19] A developer diary was released 16 December 2010 which features the game's Director detailing the MotionScan technology.[20]
L.A. Noire was featured on the cover of the February 2011 edition of PlayStation: The Official Magazine, which confirmed that the game would be released sometime in March 2011.[21] However, several US retailers listed 5 April as the launch date, Rockstar commented with a "no comment".[22] A trailer for L.A. Noire, called "Serial Killer", was leaked on 22 January 2011, two days before its planned official release. It showed 90 seconds of new gameplay footage as well as a release date. Take-Two later had the video removed from websites, citing copyright infringement. The video noted that L.A. Noire will be released for the PlayStation 3 and Xbox 360 on 17 May.[4]
Overall, L.A. Noire took more than seven years to complete, with a total cost estimated at approximately $50 million, making it the eighth most expensive game to developed.[23]Development
In February 2004, Brendan McNamara, Team Bondi's president, responded to an interview with Kristen Reed that "the project is wholly funded by Sony Computer Entertainment America. We have a long-term exclusive arrangement with SCEA."[11] On 11 June 2007, Take-Two Interactive, the sole publisher of Rockstar Games, re-confirmed the release of the PlayStation 3 version by listing it amongst its "announced to date" titles for "fiscal 2008" in a press release regarding the company's second quarter financial results.[2] However, during the shareholders conference-call, a spokesperson for Take Two implied that both PlayStation 3 and Xbox 360 releases were likely and that "L.A. Noire is being developed for next-generation systems."[12] L.A. Noire had, however, only been officially announced for the PlayStation 3.
On 10 September 2007, as part of their Q3 2007 financial disclosure, Take Two announced the game had been delayed until their 2009 fiscal year.[13] On 21 January 2010, in a Question and Answer section on their blog, Rockstar said "There will be something great to see soon - a proper in-depth look at the game and why it is so ground-breaking and innovative, both in terms of the game's design and the amazing new technology to support it. Expect to see a long-awaited reveal via a big cover story next month."[14] On 4 February it was announced that L.A. Noire would be on the cover of the March 2010 issue of Game Informer and confirmed the game would also be available on Xbox 360.[7][15]
L.A. Noire is expected to have a large amount of audio. Game Informer reported L.A. Noire to have over 20 hours of voice acting. Aaron Staton from Mad Men will lend his voice and likeness to the main character, Cole Phelps.[16][17]
An in-game trailer was released on 11 November 2010, which subsequently confirmed the release date as Q1/Q2 2011.[18][19] A developer diary was released 16 December 2010 which features the game's Director detailing the MotionScan technology.[20]
L.A. Noire was featured on the cover of the February 2011 edition of PlayStation: The Official Magazine, which confirmed that the game would be released sometime in March 2011.[21] However, several US retailers listed 5 April as the launch date, Rockstar commented with a "no comment".[22] A trailer for L.A. Noire, called "Serial Killer", was leaked on 22 January 2011, two days before its planned official release. It showed 90 seconds of new gameplay footage as well as a release date. Take-Two later had the video removed from websites, citing copyright infringement. The video noted that L.A. Noire will be released for the PlayStation 3 and Xbox 360 on 17 May.[4]
Overall, L.A. Noire took more than seven years to complete, with a total cost estimated at approximately $50 million, making it the eighth most expensive game to developed.[23]
Marketing
On 25 February Rockstar announced a number of pieces of additional game content for people who pre-order the game. The content differs depending upon retailer. All incentive offers are limited in quantity and available while supplies last. One package will contain an additional case called 'The Naked City' where Phelps investigates the apparent suicide of a fashion model. It also contains the 'Badge Pursuit Challenge' where the player is tasked with finding 20 police badges hidden in the city. Upon completing the task the player is rewarded with the 'Button Man' suit; an in-game piece of clothing that allows the player to carry extra ammo. During the challenge each badge will add 5 XP points to the player's abilities which will help to unlock Intuition Points that can be used to gave an investigative advantage in the game. It is available via GameStop in the North America and Game in the UK.[24]
The second pre-order pack is 'The Broderick' detective suit; a suit that boosts the fighting ability of the player's character as well as its resistance to damage. It is avilable via Amazon in North America and the UK. The third pack contains 'A Slip of the Tongue'; a traffic case where a simple car theft escalates into a large scale investigation into the largest car fraud racket in the city's history. It is avialable via Wal-Mart in North America and Play in the UK. The final pack contains a suit called 'The Sharpshooter' that enhances a character's aim with pistols and rifles. It is available via Best Buy in North Ameica and Zavvi in the UK.[24]
Everyone in North America who pre-orders their copy through the Rockstar Warehouse will receive an official L.A. Noire tee-shirt. Everyone who pre-orders from Target will receive a $5 Gift Card, and get a free Rockstar Games t-shirt if purchasing the game in-store during launch week.[24]
The Nordic Edition of L.A. Noire is exclusive to Nordic countries, which are limited in quantity (available through pre-order) and available while supplies last. This edition features two bonus content, 'The Naked City' and 'Badge Pursuit Challenge'.[25]
Some Pictures that i brought at our forum
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